
#pragma once

#include "ResWorld.h"
#include "Pointer.h"

class WorldEngine : public WorldObject
{
public:
	WorldEngine(const std::wstring& strName);
	~WorldEngine();

	ResWorld* createWorld(const std::wstring& sceneName);

	void tick();

protected:

	std::vector<Pointer<ResWorld> >	m_vecWorld;
};

